Knitting Chainmail

It's Deja-vu all over again.

I am one OLLLLLLLLD D&D player. To be specific, I played the original Chainmail way back when.

So WotC released a new version of Chainmail this week, and I was first at the game store to pick up a copy.

In case you weren't playing it the first time around, and haven't been following the ad campaign, Chainmail is mass combat rules for miniatures. Chainmail was kind of intertwined with the very first D&D rulebooks, but the two games kind of went their separate ways, BATTLESYSTEM was AD&D's attempt to give us some mass combat rules -- and it was fairly successful -- but it also had some roughness.

The new rules are designed to dovetail with 3E D&D. You can take your character from D&D, and put them in charge of a Chainmail unit, and you can move a Chainmail character into a D&D game. With some guesstimating.

The Starter Set includes a rulebook, several handouty things and a selection of miniatures to make up two small units. There (naturally) is a sizable line of WotC miniatures released at the same time as the game.

It all looks cool, but I haven't decided if it will integrate adequately with what I am doing.

The question you should be asking yourselves is -- "What is He doing?"